Fallout 4 Pip Boy has disappeared.

Finally there is a mod that changes the standard Pip-Boy to something more modern! I really liked it and it works without glitches!

Update 0.7b (fixed MSM menu)
- The file responsible for the settings in the MSM menu has been fixed, now everything is displayed and working. If anyone previously had an error in the MSM menu, then download the mod archive again and reinstall it, replacing the files.
- Added a clearer description of what is in the archive and how to install it.

Changelog:
- Added translation to the MSM settings menu for the mod; if you have previously downloaded version 0.7b and the MSM settings menu contains English text, then download the archive again and reinstall it, replacing the files.
- Added the ability to disable PIP-Pad loading screens
- Removed the holodisk with mod settings.
- Added support for the MSM menu with settings.
- Remote Settings through the terminal in general
- PIP-Pad model fixed
- Fixed incompatibility with AFT, RHD and any other mods using ShowOnPipboy()
- Fixed a problem with power armor.
- Updated THBrows compatibility patch to version v. 1.3
- Changed installation/removal of part of the script.
- Fixed a bug with light in power armor when opening/closing the Pipboy menu. This, however, may return an error when the PIP-Pad stops spawning after exiting PA.
- When installing the script for the first time, the F4SE installation is now checked.
*Fixed hacking of the robot in stealth mode, animation playback is now enabled in stealth mode.
*Added new slots - 59 (shield) and 51 (ring). In order to add new slots to work with, you will need a clean save.
*Removed the screen glow from "the pipboy flashlight" (the old stuff somehow got mixed up with the new stuff... again).
*Some changes due to sleeve invisibility in 3rd person view. The radiation counter and radio tuner will not work again. Zoom, sound synchronization and compatibility with “shower” and “see you sleep” remain as in the mods.
*Materials have been corrected (old things have been linked to some new material).
*Removed the screen glow effect from "the pipboy flashlight".
*Compatible with "shower" and "see you sleep" mods. The old pipboy will no longer appear after sleep, shower, etc.
*Added 3 levels of zoom, very convenient for people who wanted to change their viewing angle.
*Synchronized animation sound from disk.
*Fixed the radio tuning button (not turning) and the radiation meter (not working) when the Pip Pad is switched to another slot.
*Needs to be removed previous version using the disk, save and exit the game.
* Install version 0.3 C, load the save and use the installation cassette (if for some reason you don’t have it, then create it in the chemical station under the “Service” tab).
* Compatibility patch for "LooksMenu Customization Compendium"
* Background loading of audio disc
* Light fixes in vanilla light in "pipboy flashlight", if glitches still appear, just turn on/off the light to fix it
* Fixed screen being visible under certain lighting conditions
* Fixed optional plugins installer
* Still no Fov fix, you could try installing it using Bilago's ini tool while I make new animations for scaling.
- If you have problems with other mods such as "TNR flashlight" or "Tactical lights", you can use the cassette to switch to another slot ( explanatory note included in the holotape).
- Hacking robots, playing tapes and opening doors has been fixed.
- Luminous ring and White screen around GG's wrist fixed.

Description:
DO NOT INSTALL THE MOD BEFORE LEAVING Vault 111.
Are you tired of carrying a heavy Pip-Boy on your arm? No? Okay then... it's weird... but if you're willing to change something, I have news for you! This is a brand new Pip Pad! And the hand-held Pip-Boy is ready for you to throw it away completely!

Okay, now jokes aside! The Pip Pad is a personal information processor - it's a real thing in the Fallout Universe and that's why we chose this name.

Conflicts:
* Conflicts with other mods that use the FX slot.
*Some users may note that the radiation meter does not show the correct percentage of rad contamination.
* Installing 111 before leaving the shelter may cause a delay in opening the pipboy. Fixed by opening and closing the pipboy when exiting Vault 111.
* There may be glitches when using the flashlight before leaving Vault 111. Fixed by opening and closing the pipboy when exiting Vault 111.
*Some outfits with rolled up/missing sleeves place the pipboy fine.
* Conflicts with Layerable apparel 3.8
* Conflict with Stop Fidgeting - Pipboy Animation Swap
* conflict with (fixed in version 0.2)
* conflict with (fixed version 0.2)

Requirements:
*Fallout 4 version 1.8.7.01 and higher
*
*
*All DLC (desirable)

Installation: (can be done manually or through mod managers)
1. If you install manually, then in the archive in the Data folder, select only one of the three files PIP-Pad - Main 180.ba2 or PIP-Pad - Main 220.ba2 or PIP-Pad - Main 255.ba2 AND rename to PIP-Pad - Main.ba2, as well as the files PIP-Pad - Textures.ba2 and PIP-Pad.esp and place in Data folder in the game, activate the mod. (files 180, 220, 255 differ in how close the Pippad is to you, depending on the value of your fov (field of view). The Pippad may be far away and it will be difficult to read the text on it. Here you can choose which zoom to use. In the game press the right mouse button to enter zoom mode.
2. Next, take the entire MCM folder and place it in the Data folder in the game, confirm merging the folders.

IMPORTANT!!! For those who install the archive through the MO2 manager, the MCM folder will have problems installing through the MO2 manager. Follow this short instructions to fix this (for those who install via NMM manager, you don’t need to do this, everything will install fine):

1) find this mod (after installation) where MO2 stores everything installed mods. The path should be like this:

"...\ModOrg 2\Fallout 4\Mods\PIP-Pad"

2) there will be a folder named “MSM”, move it all to the game’s Data folder and confirm merging the folders.

3. Next, in the Patches folder, select the desired patches and install the .esp files in the Data folder in the game, activate the patches.

*Compatibility patch for is available in the installer.
*Compatibility patch for Race Customizer
*Compatibility patch for THBrows

Instructions for updating to 0.7:
- Load your save and delete the mod using the holodisk (the "Delete" button);
- Save and exit the game, delete all files of the old version of the mod.
- Install new version fashion.
- Load your save, open the MSM menu, go to "Uninstall/Install" and activate the mod ("Install" button).

Removal:
For version 0.6 and below:
* In your inventory you will have a disk called "PIP-Pad". Download it and click the "Delete" button.
*The holodisk can be crafted at the chemical station, in the "Service" section.

For version 0.7 and higher:
*In the Mod Configuration Menu (MCM), expand PIP-Pad, select the Uninstall/Install page and click uninstall.
*Close MCM (return to game) and wait for confirmation.

PIP-Pad 0.7b is downloaded from the main link
PIP-Pad 3 billion 0.7b via additional link


Version: 2.0
Translation:Russian

Description:
Did you want to get rid of your Pip-Boy on the arm of your hero or heroine in Fallout 4, but didn’t know how? Now this is possible without any side effects!

Update:2.0
* Updated the main mod to 2.0 and the addon "AddonPipboyStyles" to 1.2 for compatibility with game version 1.10.20.0.0
- In the addon "AddonPipboyStyles" the ability to create a "Pip-Boy Intercom" holodisk has been added. Using this holotape, you will be able to summon settlers who have a special Pip-Boy in their inventory to your location.

Update: 1.9
- Added support for multiple slots (requires addon "AddonPipboyHolotape").
- Added addon "AddonPipboyHolotape" for settings of Pipboy slots and settings of the mod itself and additional addons. (read the description of the addon and what it does below).
- Added addon "AddonPipboyStyles" to change the appearance of Pipboy (read the description of the addon and what it does below).
- Added addon "AddonPipboyCrate", adds storage for Pipboy and accessories (description of the addon and what it does, read below).

Update: 1.8
- The mod.esp file is now marked as a master file.esm (but still has the .esp format, just in the order of the list of mods, it will be installed above all mods, that is, there will be priority, if you install manually, then move the AutoUnequipPipboy.esp file below all DLC and unofficial patch if there is one, but above all mods that have .esp files) for better compatibility with other mods and for mods that require this mod as a master.
- Updated scripts.

Update: 1.7
- Now works with most mods for equipped flashlights.
- Added models (meshes) for connecting Pipboy's flashlight.
- Fixed a bug with the Army camouflage and Dirty Army camouflage clothing.

Update:1.5
- Fixed errors with Nuka-Girl's clothes from the Nuka Girl Rocket mod or from the Nuka-World DLC (it is not clear why exactly the correction was made), still not perfect, but...
- Fixed display radiation.
- Mute the sound when opening the Pip-Boy menu (when equipped and removed).
- Improved initialization of the mod (you need to leave the initial Vault for the Pip-Boy to appear in the inventory).

Update: 1.4
- Made minor cosmetic changes to the script.

Update:1.2
- The Pip-Boy has been removed as a tradeable item; it is no longer possible to sell or buy.
- Added a warning notification if a conflicting mod is found in your game.

Update: 1.1
- Fixed 1st person view (pipboy is not visible/can only be filmed in 3rd person).
- Fixed a bug with hacking robots (the pip-boy will be automatically equipped to hack a robot).
- Fixed a bug with opening/closing for inserting a holodisk into the Pip-Boy cassette player.
- Now everything should work with any armor.

More details:(main mod)
- Automatic removal of the Pip-Boy as a normal type of clothing, you can wear it and take it off whenever you want.
- There are no problems when playing holotapes or hacking robots!
- There are no transparent hand textures in place of the removed Pip-Boy! Any clothing will be displayed in full form, as well as with a bare arm or a completely naked body!
- Works on a regular body or body replacers, tested on a CBBE body, no tears or transparency, when you remove the Pip-Boy, a full hand will be displayed!
- The Pip-Boy, when removed from hand, will still be shown when activating Tab as usual.
- The light from the Pip-Boy will also work as usual when holding the Tab key, but the good thing is that there will be no light spot on the hand, the lighting will only be in the player's area and nothing more!
- How to use: Like all other clothes, in the Clothes section in the Pip-Boy there will be a "Pip-Boy" item, simply activate or deactivate the Pip-Boy like all clothes when equipped or removed.
- IMPORTANT!!!

More details: (addon "AddonPipboyHolotape for Unequip Pipboy")
- Do you have conflicts with other mods when using slot 61? Then install the addon "AddonPipboyHolotape for Unequip Pipboy" and change the slot settings for the "Removable Pipboy".
- In the holodisk you can choose options for Pip-Boy equipment slots between 50, 51, 55, 56, 57, 58, 59 and 61.
- Or, if you don’t know what to do and don’t understand anything about slots or just don’t want to bother yourself with thoughts about this kind of thing, then you can select the “Auto-change slot” option and let the mod deal with any conflicting slots for you.
- In the holodisk you can also change appearance of your Pip-Boy in the clothing menu and change some other parameters of the Pip-Boy using other additional addons.

More details: (addon "AddonPipboyStyles for UnequipPipboy" (Pip-Boy Manager)
- This addon allows you to create custom versions of the Pip-Boy in the game.
- Choose a style for your Pip-Boy from 10 pre-installed textures from various mods. Use your favorite retextures and apply or change them in the game itself.
- You can change the Pip-Boy on the fly from 10 different retextures.
- Store your Pip-Boys in containers or place them wherever you want.
- Trade your Pip-Boys with NPCs (settlers, companions, sellers, etc.).
- NPCs will use customized Pip-Boys just like the in-game Pip-Boy.
- You can add, equip, disassemble and remove Pip-Boys from NPCs.
- NPCs will wear different styles Pip-Boys (this adds variety to your settlements).
- You can create a Pip-Boy Intercom holodisk. Using this holotape, you will be able to summon settlers who have a special Pip-Boy in their inventory to your location.
- This addon will do its job if, of course, you have the main mod “UnequipPipboy” installed. latest version. Once you remove and equip your Pipboy in the game, you will be able to create new Pipboys at the Chemical Workbench (you must have the Gunsmith perk level 1).

More details: (addon "AddonPipboyCrate for UnequipPipboy")
- With this addon you can create an original "Pip-Boy Capsule" as a container to store your Pip-Boy.
- Available in 5 different colors. Containers have limited capacity and will only hold Pip-Boys and Pip-Boy accessories.
- Different storage containers can be connected to each other (like cloud storage) by placing the connecting connector in the box.
- The connector can be made at the Chemical Workbench. Storage containers can be created in the Workshop.
- Using the cloud storage feature, you can access your Pip-Boys from any settlement.
- To link containers together, place the connecting connector into the container and close it to establish the connection.
- Once the storage container is connected, you can store all your Pip-Boys in it. If you remove the connector, the container will revert to separate storage mode.
- Using the addon "AddonPipboyHolotape" you can toggle the container capacity limit.

Requirements:
Fallout 4 version 1.9.4.0.1 and higher
0.4.2 and higher (required for optional addons "AddonPipboyHolotape", "AddonPipboyStyles", "AddonPipboyCrate")
DLC (required for optional addon "AddonPipboyCrate")

IMPORTANT!!!
1. Don't start New Game with the mod enabled. Activate the mod ONLY after receiving the Pip-Boy.
2. Before deleting the mod, make sure that the Pip-Boy is PUT on the character's hand. Otherwise, the Pip-Boy disappears.

Installation:(can be done manually or through NMM manager)
1. Download the archive of the main mod, take the meshes, scripts folders and the AutoUnequipPipboy.esp file and drop it into the Data folder in the game, activate the AutoUnequipPipboy.esp file in the NMM manager or manually.
2. If you want to be able to change the equipment slots of the Pip-Boy, change the appearance of the Pip-Boy, create containers for storing the Pip-Boy, then download addons from additional links and install.
3. How to install mods


Pip-Boy Fallout 4 – pocket (or rather, wrist) Personal Computer A survivor. This is the main element of the interface through which you can control the game process. Without it, it is impossible to survive in the Wasteland - there will be no access to weapons, medicine, tasks, maps. But what is a PDA capable of, how can it be controlled, and can it be modified?

What is Pip-Boy

Pip-Boy 3000 Mk IV is a wrist laptop pre-war time. It was specially developed by RobCo for storing information and sharing it among residents of Vaults. It is a wrist-mounted device with a monochrome green (although you can change the color in the game settings) monitor and several buttons/wheels for control.

The survivor picks up the Pip-Boy from the scientist's skeleton while trying to get out of the shelter (quest "Time is Running Out"). This device replaces the gamer’s game menu - it will allow you to access your inventory, task log, map and other important sections.

Device functions

This wrist computer collects all the information necessary for the residents of the Vaults: about the health status of the wearer, his inventory, position in space, skills, and so on. Capable of showing the current time and analyzing the owner’s condition (amount of radiation in the body, presence of physical damage).

In Fallout 4, Pip-Boy 3000 version 4 allows the player to:

  1. View player statistics - current level and status in the game, health status, S.P.E.C.I.A.L. parameters. and skills.
  2. Dig into the character's inventory, selecting weapons, armor, medicine, or studying other categories of items.
  3. Get acquainted with the current data about the task and the list of all taken quests, their statistics and other useful information.
  4. View maps of the area in your Pip-Boy and determine your position in the Fallout world
  5. Tune in to FM waves and listen to radio broadcasts from the Wasteland.
  6. Launch mini-games from found holodisks, made in the style of arcade machines of the 70-80s.
  7. Turn on the flashlight in dark areas for better visibility.

The latest opportunity is an innovation in Fallout 4. Previously, it was impossible to play through the Pip-boy - it only performed operational functions.

Pip-boy 3000 problems

Unfortunately, the following bug sometimes appears in Fallout 4: the PDA simply disappears from your hand, becoming invisible. This is most often due to unfinished graphics features, although the reason may lie in the use of cheats or trainers.

Solving the problem when the Pip-Boy disappears in Fallout 4 is very simple. Just open the console and enter the code player.equipitem 00021b3b 1 and leave the game. After restarting, the PDA will reappear on your hand.

How to use the Pip-Boy in Fallout 4

The player finds the PDA almost at the beginning of the game. After which it will be impossible to part with it - the Survivor will never take it off his hand.

In the computer version of the game, the device is controlled by a mouse and/or keyboard:

  1. To call the Pip-Boy in the standard layout, you need to press Tab. Holding the key will turn on the flashlight.
  2. To switch sections you need to press A or D, or click on the desired item with the mouse.
  3. To enlarge or reduce the image on the screen, you need to open the Pip-Boy and right-click to the desired size.

To control each specific section, hotkeys are indicated under the device that perform specific functions (put on, throw away, display, use, and so on). These keys can be changed in Game Settings to make them more convenient.

Varieties of Pip-Boy

By default, other Survivor Pip-Boy models are not available in Fallout 4. Unlike, for example, Fallout: New Vegas, where you could get a pretentious version of the Pimp-Boy 3 Billion PDA, cast in gold and decorated with precious stones.

If your game crashes at startup

For some users, Fallout 4 crashes when starting the game. This can be fixed by running the game in borderless windowed mode. You need to do the following:

Prefs.ini file in documents/users/mygames/fallout4 and in steamapps/common/fallout4
Set the following values ​​(the resolution is what you need):

BMaximizeWindow=1
bBorderless=1
bFull Screen=0
iSize H=1080
iSize W=1920
Unlocking FPS

For some, the maximum number of frames per second is 30, for some - 60. Below are instructions on how to unlock FPS. Attention: it is not recommended to unlock it above 60, as bugs were observed in Skyrim (flying animals, etc.)

Open Fallout4Pref.ini (located in C:\Users\[name]\My Documents\My Games\Fallout4\. A backup is not necessary - if you delete Fallout4Pref.ini, the game will automatically create one the next time you launch it .

Find the line iPresentInterval=1 and change it to iPresentInterval=0

It looks like mouse acceleration is the default setting in Fallout 4. To turn it off, we need to do the same thing we did in Skyrim. Open Fallout4.ini C:\Users\[name]\My Documents\My Games\Fallout4\

In the section, add a new line:
bMouseAcceleration=0

Attention: acceleration will not be removed from various menus, but will be disabled “inside” the game.
How to disable the intro when loading a game:

Solution 1:
To skip the intro every time you load Fallout 4, go to Steam folder where you have the game installed steamapps\common\Fallout 4\Data\Video and delete the following file:

Solution 2:
First, go to C:\Users\[name]\My Documents\My Games\Fallout4\ and open Fallout4.ini. In the section add SIntroSequence=1

Then, in the same folder, open Fallout4Prefs.ini and again add SIntroSequence=1 in the section.

You should now have the intro video disabled. Bug with an invisible master key

If you have a bug with an invisible master key, the solution is quite simple, open Fallout4Prefs.ini in the folder (C:\Users\\Documents\My Games\Fallout4\) and change below:

ISize W=XXXX
iSize H=YYYY
on
iSize W=XXXX-1
iSize H=YYYY-1

Eg:
For example:
iSize W=1920
iSize H=1080
will be replaced by
iSize W=1919
iSize H= 1079

Then do the same for Fallout4Prefs.ini, which is located in your Fallout folder 4 on Steam - steamapps\common\Fallout 4\Fallout 4.

This bug is quite common if you unlock FPS and don't enable Vsync. Thanks to user Vhailor for helping with the bug.
How to change fov.

Unlike Skyrim, Fallout 4 requires little more action. Change required 3 different files, 2 of them are Fallout4Prefs.ini in two different folders and one is Fallout4.ini

First, open Fallout4.ini C:\Users\[name]\My Documents\My Games\Fallout4\ and in the section add the following lines:

FDefaultWorldFOV=XX
fDefault1stPersonFOV=XX

Then open Fallout4Prefs.ini in C:\Users\[name]\My Documents\My Games\Fallout4\ and do the same as above:
In the section, add the lines:
fDefaultWorldFOV=XX
fDefault1stPersonFOV=XX

Where XX is the desired fov parameter. I think 90 is fine for most, but it's up to your taste.

Then go to your Steam installation folder - steamapps\common\Fallout 4\Fallout4 and open Fallout4Prefs.ini. There also add to the section
fDefaultWorldFOV=XX
fDefault1stPersonFOV=XX

Please note that the fov options in the Fallout 4.ini section do not need to be changed.

If you think your Pip-Boy is too small, press ~, then type fov XX, where XX is the smaller value you selected. This FOV will not affect your gameplay, but it will affect the size of your Pip-Boy. If the key does not work, change the key settings for the console.

Default Fov (80):
increased fov 110 value:



How to add support for 21:9 (ultrawide).

To ensure your game runs in 21:9 without any problems, open Fallout4Prefs.ini in the C:\Users\[name]\My Documents\My Games\Fallout4\ folder and change the following lines to the values ​​below:

BTopMostWindow=1
bMaximizeWindow=1
bBorderless=1
bFull Screen=0
iSize H=XXXX
iSize W=YYYY

Where XXXX is your horizontal resolution and YYYY is your vertical resolution.

The HUD will stretch out a bit, but it's a good start.
Unlocking the console:

Some users have reported that the default console doesn't work for them (and when they press the tilde ~ nothing happens). If it works, then you don't need to do anything. To fix this, go to the panel windows languages and change the layout to English.

Another solution would be to use the @ key.

On this moment this may help you.
The mouse in the menu is invisible

The most common solution for this if you have a gamepad connected is to disable it. However, you can solve this in another way:

Open Fallout4Prefs.ini (C:\Users\[name]\My Documents\My Games\Fallout4\) and change the following line:
bGamepadEnable=1
on
bGamepadEnable=0
Vertical and horizontal mouse movements are different

If you don't like it, you can quickly fix it. Simply open Fallout4.ini (C:\Users\[name]\My Documents\My Games\Fallout4\) and change the following:

fMouseHeadingYScale=.021
on
fMouseHeadingYScale=.03738

This should work at 16:9 resolutions

For users who want to experiment with graphics - improve or reduce them through the INI settings.